uploaded to demonstrate using the Lorentz factor to limit game objects' speed.

Download [Sorry, Windows only]

send comments to: WONSUNGI at GMAIL dot COM


ESC: Exit
BACKSPACE: some debug overlays

ARROW KEYS: Ship 2 movement
SPACE: Ship 2 fire

WASD: Ship 1 movement
H: Ship 1 fire

This is a work-in-progress!
The stats in the upper left are as follows:

x: x coordinate of ship 2
y: y coordinate of ship 2

b: bearing of ship 2 (in radians)
w: angular velocity of ship 2
H: heading of ship 2
speed: magnitude of ship 2's velocity
TtC: Time to Collision (between ship 1 and ship 2)