Asteroids
uploaded to demonstrate
using the Lorentz factor to limit game objects' speed.
Download [Sorry, Windows only]
send comments to: WONSUNGI at GMAIL dot COM
Keys:
ESC: Exit
BACKSPACE: some debug overlays
ARROW KEYS: Ship 2 movement
SPACE: Ship 2 fire
WASD: Ship 1 movement
H: Ship 1 fire
This is a work-in-progress!
The stats in the upper left are as follows:
x: x coordinate of ship 2
y: y coordinate of ship 2
b: bearing of ship 2 (in radians)
w: angular velocity of ship 2
H: heading of ship 2
speed: magnitude of ship 2's velocity
TtC: Time to Collision (between ship 1 and ship 2)